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2009. Embodiment as a means for Scaffolding Young Children's Social Skill Acquisition. 8th International Conference on Interaction Design and Children. Abstract
Download: ChildrenAndEmbodiedInteraction.pdf (172.14 KB)
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2009. Robust facial feature detection and tracking for head pose estimation in a novel multimodal interface for social skills learning. BMVA Symposium on Facial Analysis and Animation.
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2008. ReacTickles Global: Can Mobile Technologies Encourage Playful Social Interaction? Journal of Assistive Technologies. 2:42–45.
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2008. Tangible Technologies As Interactive Play Spaces for Children With Learning Difficulties: the Reactive Colours Project. The International Journal of Technology, Knowledge and Society. 4:111–120.
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2008. Expressions of Ownership: Motivating Users in a Co-Design Process. Proceedings Participatory Design Conference. :36–39.
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2008. The Puzzling Life of Autistic Toddlers: Design Guidelines from the LINKX Project. Advances in Human-Computer Interaction. 2008
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2008. Use of Goals and Dramatic Elements in Behavioral Training of Children With ASD. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :37–40.
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2008. iSET: Interactive Social-Emotional Toolkit for Autism Spectrum Disorder. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :77–80.
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2008. Pursuing Aesthetic Inquiry in Participatory Design. Proceedings of the Participatory Design Conference.
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2008. Working With Children With Severe Motor Impairments As Design Partners. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :69–72.
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2008. Designing With and for Children With Special Needs: an Inclusionary Model. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :61–64.
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2008. Designing Virtual Peers for Assessment and Intervention for Children With Autism. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :81–84.
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2008. Three-Dimensional Virtual Learning Environments for Mediating Social Skills Acquisition Among Individuals With Autism Spectrum Disorders. IDC '08: Proceedings of the 7th international conference on Interaction design and children. :85–88.
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2007. The Reactive Colours Project: Demonstrating Participatory and Collaborative Design Methods for the Creation of Software for Autistic Children. Design Principles and Practices: An International Journal. 1:7–16.
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2007. Designing Playful Sensory Experiences With Interactive Whiteboard Technology: the Implications for Children on the Autistic Spectrum. Proceedings of the 7th Design Conference.
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2007. Validation of the Social Communication Questionnaire in a Population Cohort of Children with Autism Spectrum Disorders.. Journal of the American Academy of Child & Adolescent Psychiatry. 46:9.
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2007. Stepstone: an Interactive Floor Application for Hearing Impaired Children With a Cochlear Implant. IDC '07: Proceedings of the 6th international conference on Interaction design and children. :117–124.
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2006. ReActivities{\copyright}: Autism and Play. Digital Creativity. 17:149–156.
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2006. Designing Exploratory Design Games: a Framework for Participation in Participatory Design? PDC '06: Proceedings of the ninth conference on Participatory design. :57–66.
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2006. CARSS: A Framework for Learner-Centred Design with Children. International Journal of Artificial Intelligence in Education. 16:381–413.
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2005. pOwerball: The Design of a Novel Mixed-Reality Game for Children With Mixed Abilities. IDC '05: Proceedings of the 2005 conference on Interaction design and children. :32–39.

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